For regular successful combos, monsters will give out Yellow Force Points, which replenish the Action Point Bar. If ground-smashing combos have been successfully performed, monsters will give out Green Force Points, which replenished HP and MP for the team. If air combos have been successfully performed, Red Force Points that give extra experience points will be distributed to the team. Players will also want to take advantage of Force Points and the Action Point Bar. When connected, the party member’s actions will be mapped onto the X and Y buttons, replacing Capell’s Battle Skills, allowing the player to control the chosen member’s actions at the press of a button. The “Connect Action” function is activated by pressing the Right Bumper (RB), at which point the player can choose which party member he’d like to connect with by pressing either X, B, or A. However, the player can briefly control another party member’s actions using the “Connect Action” function. The player will only control Capell, and the artificial intelligence will take control of the other party members. To compensate for the lack of a block button, the player has the ability to freeze the enemy with a timed parry by using the "Deflect Drive" action (LT), creating a large opening for the player to take advantage of. The player will first need to draw his sword using the Right Trigger (RT), which can conveniently be drawn even in motion.The player can execute combos both in the air and on the ground using Light attacks (A), Heavy attacks (B), Connect Actions (X, Y), and spells. The game’s combat mechanics are straightforward. If a scenario has been triggered by your actions, the game will cut to a cutscene to present the situation, and then the situation battle will commence up until the objective has been complete. Situation battles are battles that tie in with a specific scenario, both in the story and field encounters. In their journeyacross this world of secrets, the player will come across special situation battles. Infinite Undiscovery’s world is completely seamless, having no transitions into battle sequences or into any portions of the map. It is through this blessing that glyph bearers are given unique abilities, which in turn are influenced by the phase of the moon itself. Meanwhile, a minstrel by the name of Capell is imprisoned by the Order of the Chains, mistaken as the Liberator.īlessed by the moon, lunaglyphs are bestowed upon men and women from birth as a symbol of divine power to guide the people of the world. The task falls upon Sigmund the Liberator and the support of the Liberator Force to rise up against the Order of the Chains and free the moon from its bounds. As massive chains bind this only source of life, the land begins to die and evil creatures spawn throughout the world. The Dreadknight and his Order of the Chains have claimed the divine power of the moon. These situation battles will have the player experience certain situations that will affect the battle and the environment, uncovering unknown discoveries in the process. The game introduces a new element to the genre which tri-Ace dubs as “situation battles". Spanning over two DVDs, Infinite Undiscovery claimed to move the genre forward, boasting a vast real-time world with seamless transitions to monster battles and even menus, in hopes of keeping the players on their toes. He is rescued by Aya, a member of the Liberation Force, who also mistakes him for Sigmund, and joins the fight against the sinister Dreadknight and his Order of the Chains. Infinite Undiscovery follows Capell, a minstrel who was mistaken as Sigmund the Liberator, that has been imprisoned by the Order of the Chains. Infinite Undiscovery is a Japanese Action-RPG, developed by tri-Ace (Star Ocean, Valkyrie Profile) and published by both Square-Enix and Microsoft Games Studio.
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